
- ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE ANDROID
- ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE SOFTWARE
- ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE BLUETOOTH
- ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE PS3
- ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE FREE
ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE PS3
The raw-usb is needed to use this controllers connected with a USB cable, at least I tried with a Nintendo Switch and a PS3 controllers.
ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE BLUETOOTH
It’s common to use a Wiimote, XBOX, PSX or Steam Controller with a bluetooth keyboard to play in parties. I changed it to use only a FFMpeg layer to do it and now works fine in most cases. This program is usually used with external microphones and have a not very good implementation of sound capture in Object Pascal and SDL2, many parts are mixed with SDL and old Portaudio libraries. Internet connection are used to connect to the official website to send and receive scores.Īlsa and pulseaudio are needed simply because audio record don’t work in all cases without them.

It’s a karaoke similar to SingStar of PlayStation, that use songs stored in any place of the hard disk, need record the audio to know if the player are singing good or not, can be used with a usb or bluetooth joystick and the camera image can be use as background intead of video song. Removable-media ultrastar-worldparty:removable-media. Pulseaudio ultrastar-worldparty:pulseaudio. Opengl ultrastar-worldparty:opengl :opengl. Network ultrastar-worldparty:network :network. Only 5 of 14 connections have a slot but all of them are nedded Interfaz Enchufe Ranura NotasĪudio-playback ultrastar-worldparty:audio-playback :audio-playback -Īudio-record ultrastar-worldparty:audio-record -īluetooth-control ultrastar-worldparty:bluetooth-control. Maybe I can fix this easily by using Tcp instead of Udp.Īnyway, I will refine what I have and then create a new release of both, main game and companion app.Hi! I want to request all connections for the game UltraStar WorldParty Only problem I have is the mic-data when send over WLAN. I want to show the song list in the companion app.
ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE SOFTWARE
This makes it easier for other developers to join and extend or create software around it (such as native companion app clients). REST is very common, testable and supported by many tools. Again, using standard approach for this instead of Unity specific networking lib.In my main game branch, I have it ready that the companion app and its mic-data can be used as normal recording-device.Īlso, I added a HttpServer (C# standard HttpListener) to implement simple REST API for the main game. Now, the main game knows the client and vice versa. If the flag is set, the main game opens a socket on a new port and includes this port information in the ConnectResponse.This way main game and companion app exchange their IP-address The main game listens for the UDP broadcast and answers. I think a dedicated port for the real-time critical mic-data could be beneficial.This ConnectRequest has a flag to ask for a dedicated port for the mic-data.

Udp broadcast is used to find the main game in the local network.
ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE ANDROID
However, for the companion app I want to avoid this "magic" introduced by "hidden" protocols of specialized libs and frameworks.Ī simple protocol based on standard network sockets allows other developers to create native Android / iOS apps if they desire. They seem very nice to implement multiplayer feature ( #68). I found that C# network API (UdpClient, TcpClient) is perfectly fine for this.īefore, I had a look at the networking libs for Unity. I just created a second repo with the companion-app-prototype I have so far. The companion app has nothing to do with the multiplayer feature of #68 (except that the same networking lib should be used). The companion app is used to provide input for the main game and maybe control it (see also #176 for ideas). The companion app is a separate (GitHub) project. Note that MLAPI will be the starting point for Unity's upcoming networking solution.
ULTRASTAR DELUXE WORLDPARTY IPHONE MICROPHONE FREE
Out of these, free open source solutions seem to be MLAPI and Mirror. If people have to enter an IP-address, then it is too complicated.įirst, a network lib is required. It should "just work" when the devices are in the same local network. I think it is important that no setup is needed. What is missing is some sort of automatic network discovery. This part can be copied for the companion app. However, these do not work across all platforms and sometimes only for a limited number of devices.Īccessing the mic is already implemented in UltraStar Play.

Partially, there are existing solutions such as WO Mic. It would be very nice if a smartphone app could be used to provide mic input for UltraStar Play.Įveryone has a smartphone so people can start singing duets without the need for additional hardware. However, these mics cannot be used to play the game on a smartphone / tablet. One of the obstacles for players is the need for a mic, especially when using different devices or mobile.įor example, I bought USB mics just for the game.
